{"product_id":"lost-hall-of-tyr-2nd-edition","title":"Lost Hall of Tyr (2nd Edition)","description":"\u003ch2\u003e\u003cb\u003eOf Lengi las Ekki\u003c\/b\u003e\u003c\/h2\u003e\r\n\r\n\u003cp\u003eThat's \"too long, did not read\" in Torengur. And Icelandic, for that matter.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003ci\u003e\u003cb\u003eLost Hall of Tyr (2\u003csup\u003end\u003c\/sup\u003e Edition)\u003c\/b\u003e\u003c\/i\u003e is a mini-setting and adventure for the \u003ci\u003e\u003cb\u003eDragon Heresy Roleplaying\u003c\/b\u003e\u003c\/i\u003e game. \u003cb\u003e\u003ci\u003eDragon Heresy\u003c\/i\u003e\u003c\/b\u003e is a self-contained complete game in one volume, and the \u003ci\u003eIntroductory Set\u003c\/i\u003e covers Level 1–5.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003e\u003ci\u003eLost Hall of Tyr (2\u003csup\u003end\u003c\/sup\u003e Edition)\u003c\/i\u003e\u003c\/b\u003e contains\u003c\/p\u003e\r\n\r\n\u003cul\u003e\r\n\t\u003cli\u003eA non-linear adventure for 4–7 characters of Level 1–5\u003c\/li\u003e\r\n\t\u003cli\u003eA detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure\u003c\/li\u003e\r\n\t\u003cli\u003eRules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself\u003c\/li\u003e\r\n\t\u003cli\u003eA bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\u003cp\u003e\u003cb\u003e\u003ci\u003eLost Hall of Tyr (2\u003csup\u003end\u003c\/sup\u003e Edition)\u003c\/i\u003e\u003c\/b\u003e is 112 pages long, in full color.\u003c\/p\u003e\r\n\r\n\u003ch2\u003e\u003cb\u003eWhat's In the Book\u003c\/b\u003e\u003c\/h2\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eForeword.\u003c\/b\u003e Matt Finch, Frog God Games designer, publisher, and all-around great guy, provided the foreword for the book. After so many fun ambush-interviews on Uncle Matt's D\u0026amp;D Neighborhood, I returned the favor and poked him for a few words.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003ePreface.\u003c\/b\u003e Contains a brief discussion of the original volume and how it came to be.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eIsfjall.\u003c\/b\u003e An overview of the local geography and the situation that characters entering Isfjall will find themselves in upon arrival. Isfjall is described in enough detail to serve as a base for further adventures; Torengar is a place of constant strife and danger. This section has been added since the 1\u003csup\u003est\u003c\/sup\u003e edition.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eThe Journey.\u003c\/b\u003e This section is broken out and expanded from the original volume. Random encounter tables, weather hazards, and other difficulties that arise when nature itself rises against you. Includes a table for generating weather and temperature, so nature can try to kill the PCs as well as the monsters.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eLögheimili Ruins.\u003c\/b\u003e A dangerous place. Full of evil it is. In you must go. A micro-dungeon! You don't \u003ci\u003ehave\u003c\/i\u003e to go in. But the undead are rising and threatening all of northwest Torengar, and the natural magic of Lake Odin is becoming unstable.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eDomstollinn.\u003c\/b\u003e The core scenario. It is presented as a set of encounters that can be tackled (or not) in any order. Each might be a riddle, combat, or a physical feat. An encounter will include a set of \u003ci\u003eChallenges\u003c\/i\u003e telling the GM what must be overcome, \u003ci\u003eConcealed Information \u003c\/i\u003ethat the players don't know initially, \u003ci\u003eAlternatives\u003c\/i\u003e that explore ways to short-circuit, bypass, or otherwise not just Leroy Jenkins one's way through a challenge, and \u003ci\u003eRewards\u003c\/i\u003e, where appropriate.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eGoblin Warrens.\u003c\/b\u003e Two additional micro-dungeons for the brave at heart to explore. More maps by Glynn! Fiendish traps in a faerie stronghold. The \u003ci\u003eold \u003c\/i\u003ekind of faerie, not the ones with puff-balls on their feet.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eBestiary.\u003c\/b\u003e Each monster that may be encountered in the scenario is given a description, statistics, and combat tactics to make each one unique. Roughly 30 creatures are presented.\u003c\/p\u003e\r\n\r\n\u003cp\u003eENnie-Award winning cartographer Glynn Seal did the new maps. This book is a combination of the work and improvements done on both the first edition as well as the \u003cb\u003e\u003ci\u003eDungeon Fantasy Roleplaying Game\u003c\/i\u003e\u003c\/b\u003e version of the adventure: \u003cb\u003e\u003ci\u003eHall of Judgment\u003c\/i\u003e\u003c\/b\u003e.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Douglas H. Cole\u003c\/p\u003e\r\n","brand":"Gaming Ballistic","offers":[{"title":"Default Title","offer_id":46216080752874,"sku":"ysa1787937159429","price":18.47,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0695\/1052\/9258\/files\/lost-hall-of-tyr-2nd-edition_1.jpg?v=1787937164","url":"https:\/\/www.meadowandlane.shop\/products\/lost-hall-of-tyr-2nd-edition","provider":"My Store","version":"1.0","type":"link"}