{"product_id":"fantastic-dungeon-grappling","title":"Fantastic Dungeon Grappling","description":"\u003cp\u003e\u003cb\u003e\u003ci\u003eFantastic Dungeon Grappling\u003c\/i\u003e\u003c\/b\u003e takes the \"attack roll, defense roll, damage roll\" basic play of \u003cb\u003e\u003ci\u003ePowered by GURPS\u003c\/i\u003e\u003c\/b\u003e and makes it work for grappling as well. A new simplified tracking mechanism – tested over years of play – keeps this fast and light at the table.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003ci\u003eAfter the Grapple,\u003c\/i\u003e easily and quickly perform feats such as Takedowns and Disarms, inflicting pain or injury on your target as you choose.\u003c\/p\u003e\r\n\r\n\u003cp\u003eOf course there are a few new magic spells that grapple, plus a short section on the best part about grappling: having your monsters grab and eat the players!\u003c\/p\u003e\r\n\r\n\u003cp\u003eThis 8-page booklet in 8×10 format takes the more complicated concepts from \u003cb\u003eGURPS Martial Arts: Technical Grappling\u003c\/b\u003e and distills them through years of play experience into something easily comprehended and managed at the game table.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eWhat's in the book?\u003c\/b\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003eThe book contains:\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eCore Rules.\u003c\/b\u003e Attack. Defend. Inflict control. Armed and unarmed, everything is handled with simple applications of common concepts. The way \u003cb\u003ePowered by GURPS\u003c\/b\u003e should be. Tuned for the \u003cb\u003e\u003ci\u003eDungeon Fantasy RPG\u003c\/i\u003e\u003c\/b\u003e and its level of cinematic awesomeness.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eAfter a Grapple.\u003c\/b\u003e Once you've got him, what do you with him? A set of simple actions that represent a huge number of options. From disarms and body slams to locks and strangles. It's in there.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eMonster Traits.\u003c\/b\u003e The real fun is when a giant creature from the pits of insanity picks up the heroes and makes ready to have them for lunch. Monsters are more fun when they can pick up and devour the \"good guys,\" and this section helps interpret existing traits using the new rules.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eMagical Effects.\u003c\/b\u003e Bindings made of pure light pin the target to the ground. A giant hand—or many small ones—erupt from the ground, hindering your foe. A wave of the hand and a muttered word and a wizard slips from a slavering tentacle beast. Five sample spells for offense and defense pave the way to invent more of your own.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eThis! Is! Grappling!\u003c\/b\u003e Shows how the versatile framework presented in Fantastic Dungeon Grappling can be applied to represent specific moves. From joint locks and applying pain, traps that grab and bind, to a monster who can swallow a foe whole—each is detailed as a variation of the existing options from After a Grapple.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eFast. Fun. Versatile.\u003c\/b\u003e Grappling has always been part of combat; now it can be an exciting part of your game without table-flipping rage. It's, well . . . \u003cb\u003eFantastic.\u003c\/b\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Douglas H. Cole\u003c\/p\u003e\r\n","brand":"Gaming Ballistic","offers":[{"title":"Default Title","offer_id":46216081146090,"sku":"hdn1787937167532","price":2.83,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0695\/1052\/9258\/files\/fantastic-dungeon-grappling_1.jpg?v=1787937171","url":"https:\/\/www.meadowandlane.shop\/products\/fantastic-dungeon-grappling","provider":"My Store","version":"1.0","type":"link"}