{"title":"Gaming Ballistic","description":"\u003cp\u003eBrowse our Gaming Ballistic collection. Best Price.\u003c\/p\u003e","products":[{"product_id":"dragon-heresy-introductory-set","title":"Dragon Heresy Introductory Set","description":"\u003cp\u003eIn the \u003cb\u003e\u003ci\u003eDragon Heresy Introductory Set\u003c\/i\u003e\u003c\/b\u003e PDF, King Krail of Torengar calls you to rid the border marches of Tanalor of fell beasts, unwholesome fae, and the remnants of the ancient dragon empire. Alongside friends and rivals, carve out your legend and your jarldom in the wild lands north of civilization, seeking fortune and glory worthy of skalds retelling.\u003c\/p\u003e\r\n\r\n\u003cp\u003eYou will find everything required to create your hero, play the game, and challenge fearsome foes in this single volume, which covers from Level 1–5.\u003c\/p\u003e\r\n\r\n\u003cp\u003eVenture forth under the eyes of the Aesir. Put your skill, strength, and sacred honor to the test. Find horror and death, or rise to take your place among the jarls of Torengar.\u003c\/p\u003e\r\n\r\n\u003cp\u003eGo forth and stake your claim. Your saga starts here.\u003c\/p\u003e\r\n\r\n\u003ch3\u003e\u003cb\u003eWhat's in the Book?\u003c\/b\u003e\u003c\/h3\u003e\r\n\r\n\u003cp\u003eThe \u003cb\u003e\u003ci\u003eDragon Heresy Introductory Set\u003c\/i\u003e\u003c\/b\u003e is a fully playable game, covering character creation, adventuring, combat, gear, and challenges. In the book you will find:\u003c\/p\u003e\r\n\r\n\u003cul\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eNorse-inspired\u003c\/b\u003e culture, cosmology, and mythology\u003c\/li\u003e\r\n\t\u003cli\u003e\u003cb\u003eDeadly and tactically interesting combat\u003c\/b\u003e\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eRules and options\u003c\/b\u003e to bring Viking-style martial combat to the Fifth Edition of the world’s most popular Fantasy RPG, with both tactical and narrative tools\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\u003cp\u003eThe book is 288 pages in glorious full-color, with major sections for\u003c\/p\u003e\r\n\r\n\u003cul\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eCharacter creation\u003c\/b\u003e – including races, classes, backgrounds, and equipment\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eCore Mechanics\u003c\/b\u003e – what’s the same, and what’s different, from the usual Fifth Edition rules\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eRunning the Game\u003c\/b\u003e – example rules for survival and overland travel in a hostile wilderness, risks and rewards, a random treasure generation table suitable for the levels in the book\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eCombat\u003c\/b\u003e – all you need to live and die by violence, including melee weapons, new rules for shield use, grappling rules that don’t suck, and more. Fights are not driven by attrition, integrating morale\u003c\/li\u003e\r\n\t\u003cli\u003eand the potential for sudden incapacitation\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eInjury, Rest, and Healing\u003c\/b\u003e – \u003cb\u003e\u003ci\u003eDragon Heresy\u003c\/i\u003e\u003c\/b\u003e differentiates strongly between wounds, vigor, and exhaustion to make resting vs. healing a meaningful distinction.\u003c\/li\u003e\r\n\t\u003cli\u003e\n\u003cb\u003eSpellcasting\u003c\/b\u003e and \u003cb\u003eSpell Lists\u003c\/b\u003e from spell level 1–3\u003c\/li\u003e\r\n\t\u003cli\u003eA brief introduction to the \u003cb\u003eNorse-inspired world of Etera\u003c\/b\u003e\n\u003c\/li\u003e\r\n\t\u003cli\u003eOver \u003cb\u003e100 monsters\u003c\/b\u003e custom-modified and rewritten to suit the mythology and cosmology of the Nine Realms\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\u003cp\u003eThe game and contents are geared toward exciting play in these early levels. The \"Introductory Set\" get the players and GM acquainted with the new axes of engagement enabled by the new mechanics, and will be supported by future releases.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Douglas H. Cole\u003c\/p\u003e\r\n","brand":"Gaming Ballistic","offers":[{"title":"Default Title","offer_id":46216080556266,"sku":"jnd1787937154989","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0695\/1052\/9258\/files\/dragon-heresy-introductory-set_1.jpg?v=1787937160"},{"product_id":"lost-hall-of-tyr-2nd-edition","title":"Lost Hall of Tyr (2nd Edition)","description":"\u003ch2\u003e\u003cb\u003eOf Lengi las Ekki\u003c\/b\u003e\u003c\/h2\u003e\r\n\r\n\u003cp\u003eThat's \"too long, did not read\" in Torengur. And Icelandic, for that matter.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003ci\u003e\u003cb\u003eLost Hall of Tyr (2\u003csup\u003end\u003c\/sup\u003e Edition)\u003c\/b\u003e\u003c\/i\u003e is a mini-setting and adventure for the \u003ci\u003e\u003cb\u003eDragon Heresy Roleplaying\u003c\/b\u003e\u003c\/i\u003e game. \u003cb\u003e\u003ci\u003eDragon Heresy\u003c\/i\u003e\u003c\/b\u003e is a self-contained complete game in one volume, and the \u003ci\u003eIntroductory Set\u003c\/i\u003e covers Level 1–5.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003e\u003ci\u003eLost Hall of Tyr (2\u003csup\u003end\u003c\/sup\u003e Edition)\u003c\/i\u003e\u003c\/b\u003e contains\u003c\/p\u003e\r\n\r\n\u003cul\u003e\r\n\t\u003cli\u003eA non-linear adventure for 4–7 characters of Level 1–5\u003c\/li\u003e\r\n\t\u003cli\u003eA detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure\u003c\/li\u003e\r\n\t\u003cli\u003eRules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself\u003c\/li\u003e\r\n\t\u003cli\u003eA bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\r\n\u003cp\u003e\u003cb\u003e\u003ci\u003eLost Hall of Tyr (2\u003csup\u003end\u003c\/sup\u003e Edition)\u003c\/i\u003e\u003c\/b\u003e is 112 pages long, in full color.\u003c\/p\u003e\r\n\r\n\u003ch2\u003e\u003cb\u003eWhat's In the Book\u003c\/b\u003e\u003c\/h2\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eForeword.\u003c\/b\u003e Matt Finch, Frog God Games designer, publisher, and all-around great guy, provided the foreword for the book. After so many fun ambush-interviews on Uncle Matt's D\u0026amp;D Neighborhood, I returned the favor and poked him for a few words.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003ePreface.\u003c\/b\u003e Contains a brief discussion of the original volume and how it came to be.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eIsfjall.\u003c\/b\u003e An overview of the local geography and the situation that characters entering Isfjall will find themselves in upon arrival. Isfjall is described in enough detail to serve as a base for further adventures; Torengar is a place of constant strife and danger. This section has been added since the 1\u003csup\u003est\u003c\/sup\u003e edition.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eThe Journey.\u003c\/b\u003e This section is broken out and expanded from the original volume. Random encounter tables, weather hazards, and other difficulties that arise when nature itself rises against you. Includes a table for generating weather and temperature, so nature can try to kill the PCs as well as the monsters.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eLögheimili Ruins.\u003c\/b\u003e A dangerous place. Full of evil it is. In you must go. A micro-dungeon! You don't \u003ci\u003ehave\u003c\/i\u003e to go in. But the undead are rising and threatening all of northwest Torengar, and the natural magic of Lake Odin is becoming unstable.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eDomstollinn.\u003c\/b\u003e The core scenario. It is presented as a set of encounters that can be tackled (or not) in any order. Each might be a riddle, combat, or a physical feat. An encounter will include a set of \u003ci\u003eChallenges\u003c\/i\u003e telling the GM what must be overcome, \u003ci\u003eConcealed Information \u003c\/i\u003ethat the players don't know initially, \u003ci\u003eAlternatives\u003c\/i\u003e that explore ways to short-circuit, bypass, or otherwise not just Leroy Jenkins one's way through a challenge, and \u003ci\u003eRewards\u003c\/i\u003e, where appropriate.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eGoblin Warrens.\u003c\/b\u003e Two additional micro-dungeons for the brave at heart to explore. More maps by Glynn! Fiendish traps in a faerie stronghold. The \u003ci\u003eold \u003c\/i\u003ekind of faerie, not the ones with puff-balls on their feet.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eBestiary.\u003c\/b\u003e Each monster that may be encountered in the scenario is given a description, statistics, and combat tactics to make each one unique. Roughly 30 creatures are presented.\u003c\/p\u003e\r\n\r\n\u003cp\u003eENnie-Award winning cartographer Glynn Seal did the new maps. This book is a combination of the work and improvements done on both the first edition as well as the \u003cb\u003e\u003ci\u003eDungeon Fantasy Roleplaying Game\u003c\/i\u003e\u003c\/b\u003e version of the adventure: \u003cb\u003e\u003ci\u003eHall of Judgment\u003c\/i\u003e\u003c\/b\u003e.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Douglas H. Cole\u003c\/p\u003e\r\n","brand":"Gaming Ballistic","offers":[{"title":"Default Title","offer_id":46216080752874,"sku":"ysa1787937159429","price":18.47,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0695\/1052\/9258\/files\/lost-hall-of-tyr-2nd-edition_1.jpg?v=1787937164"},{"product_id":"citadel-of-ice","title":"Citadel of Ice","description":"\u003cp\u003eThe dungeon is a frozen labyrinth inside an iceberg that broke loose from the coast and is drifting in the ocean. \u003cb\u003e\u003ci\u003eCitadel of Ice\u003c\/i\u003e\u003c\/b\u003e features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA collection of ice-themed monsters\u003c\/li\u003e\n\u003cli\u003eA secret power lying hidden beneath the ice\u003c\/li\u003e\n\u003cli\u003eCompeting factions striving for control of the iceberg\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe team of adventurers must journey to the floating tomb before it melts, taking the treasure with it . . .\u003c\/p\u003e\n\u003cp\u003eThe last page of the adventure contains 42 print-them-yourself tokens for monsters and NPCs appearing in the adventure (in black-and-white).\u003c\/p\u003e\n\u003cp\u003eThis adventure is for use with Steve Jackson Games'\u003cb\u003e\u003ci\u003e The Fantasy Trip: In the Labyrinth\u003c\/i\u003e\u003c\/b\u003e,\u003cb\u003e\u003ci\u003e \u003c\/i\u003e\u003c\/b\u003epublished under license by\u003cb\u003e\u003ci\u003e Gaming Ballistic, LLC\u003c\/i\u003e\u003c\/b\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e David L. 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Visit as an outsider, or fresh from a victory rediscovering the \u003cb\u003e\u003ci\u003eHall of Judgment\u003c\/i\u003e\u003c\/b\u003e\u003cb\u003e\u003ci\u003e.\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eThe Citadel at Norðvörn \u003c\/i\u003e\u003c\/b\u003eis a setting for the \u003cb\u003e\u003ci\u003eDungeon Fantasy RPG. \u003c\/i\u003e\u003c\/b\u003eIt consists of three major settlements, many small villages, at least one ruin, and vast, monster-filled wildernesses. As much trouble as any party of would-be heroes could wish.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eThe Citadel at Norðvörn \u003c\/i\u003e\u003c\/b\u003eis intended for starting \u003cb\u003e\u003ci\u003eDungeon Fantasy RPG\u003c\/i\u003e\u003c\/b\u003e characters of 250 points. They will be major players, and the fulcrum around which the future of Norðlond turns. While it is set in the same \u003ci\u003eworld \u003c\/i\u003eas \u003cb\u003e\u003ci\u003eHall of Judgment\u003c\/i\u003e\u003c\/b\u003e, it is \u003ci\u003enot \u003c\/i\u003esequel.\u003c\/p\u003e\n\u003cp\u003eThe book is 128 pages. The print copy has excellent production values: 130gsm matte-coated paper, with a sewn, lay-flat softcover binding. The spine thickness is 14mm. The PDF is hyperlinked and layered for your convenience.\u003c\/p\u003e\n\u003ch2\u003e\u003cb\u003eWhat's in the Book?\u003c\/b\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003eNorðvörn.\u003c\/b\u003e Details the key locations in the city, from the Keep itself, to details of \u003ci\u003eLaegribaer\u003c\/i\u003e – the lower town. The book describes the local geography, key natural resources that are important to trade and commerce, local landmarks, a detailed city map, and of course details on law, guilds, religion, and things to buy and sell. It continues the trend from Hall of Judgment offering information about Festivals: excellent tools to introduce a new group of players to the city and culture.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eLöngbrú.\u003c\/b\u003e More than any other settlement in the book, Löngbrú is the area best set up to be considered \"Town,\" (\u003cb\u003e\u003ci\u003eExploits p. 13\u003c\/i\u003e\u003c\/b\u003e). It is a staging point and clearinghouse for adventure and treasure, and has everything required for a good start to killing monsters and taking their stuff.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eÁinferill.\u003c\/b\u003e A town in crisis. The jarl recently lost his eldest son Asbjorn and his wife in a misadventure in the Endalaus forest, killed and presumed eaten by the dragonkin. Why was Asbjorn even there? Discover a chain of events that could consume the entire region; perhaps that chain of events started two generations in the past?\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eOther Villages.\u003c\/b\u003e The space between the larger settlements is not empty. Every few miles, a traveler finds a small village, home to perhaps a hundred or so families. Perhaps it's a farming village, or a riverside community blessed with productive orchards, or a failing logging town, remote and dying. The book details several sample villages, and a create-your-own village generator adds variety to the game!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSupporting Cast.\u003c\/b\u003e Meet Egil Skarpuror, the Castellan of Norðvörn and his wife Olrun Skotblad. Learn the secret history of Orm Karisson, huskarl to Egil and father to Ylsa Eldhar. Meet Gunnulf Kaldrvik, Jarl of Ainferill, and watch his rule disintegrate, despite the worthy efforts of his surviving daughter Asleif. 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This \"straight-forward\" mission is complicated by several factors:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA long-ago betrayal brought a centuries-long curse upon the realm of the Pirate King and his island fortress.\u003c\/li\u003e\n\u003cli\u003eThe island is far from uninhabited . . . though few walking its lands are properly described as living\u003c\/li\u003e\n\u003cli\u003eThe players must discover how death has found a way to bring strange \"life\" to the isle of the pirate king\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAll the party has to do is go to the lifeless rock, and loot the treasure of a thousand dead buccaneers. What could go wrong? This quest follows the events of Crown of Eternity . . . with that powerful organization now working against the players.\u003c\/p\u003e\n\u003cp\u003eThe last page of the adventure contains 42 print-them-yourself tokens for monsters and NPCs appearing in the adventure (in black-and-white).\u003c\/p\u003e\n\u003cp\u003eThis adventure is for use with Steve Jackson Games'\u003cb\u003e\u003ci\u003e The Fantasy Trip: In the Labyrinth\u003c\/i\u003e\u003c\/b\u003e,\u003cb\u003e\u003ci\u003e \u003c\/i\u003e\u003c\/b\u003epublished under license by\u003cb\u003e\u003ci\u003e Gaming Ballistic, LLC\u003c\/i\u003e\u003c\/b\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Christopher R. Rice \/ J. 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